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GI-Cube: An Architecture for Volumetric Global Illumination and Rendering.
Frank Dachille
Arie E. Kaufman
Published in:
Workshop on Graphics Hardware (2000)
Keyphrases
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global illumination
ray tracing
computer graphics
monte carlo
ambient occlusion
shape recovery
structured light
subsurface scattering
photorealistic
image synthesis
image space
light transport
three dimensional
range data
computer vision
texture mapping
reflectance properties
particle filter
multi view