Vehicle-to-Cloudlet: Game-Based Computation Demand Response for Mobile Edge Computing through Vehicles.
Xi LinJianhua LiWu YangJun WuZhifeng ZongXiaodong WangPublished in: VTC Spring (2019)
Keyphrases
- vehicle detection
- vehicle tracking
- mobile learning
- vehicle speed
- moving vehicles
- real time
- autonomous vehicles
- efficiently computing
- intelligent transportation systems
- road vehicles
- mobile objects
- urban traffic
- pick up and delivery
- dangerous situations
- traffic accidents
- traffic surveillance
- mobile devices
- city traffic
- edge detection
- transport systems
- mobile phone
- traffic scenes
- traffic congestion
- learning process
- driver assistance systems
- pedestrian detection
- road traffic
- driving simulator
- traffic management
- learning tools
- traffic information
- mobile environments
- efficient computation
- edge information
- travel time
- vehicular networks
- vehicle detection and tracking
- digital educational games
- traffic light
- intelligent vehicles
- traffic conditions
- traffic flow
- lead time
- path planning
- image sequences