Joint optimization of social interactivity and server provisioning for interactive games in edge computing.
Athanasios TsipisKonstantinos OikonomouPublished in: Comput. Networks (2022)
Keyphrases
- joint optimization
- social interaction
- social networks
- conversational agents
- sparse representation
- social media
- edge detection
- multiple description coding
- quality of service
- game theory
- data sets
- video games
- web server
- role playing game
- nash equilibria
- virtual communities
- resource management
- serious games
- weighted graph
- multiscale
- image segmentation
- decision trees
- web services
- image processing
- turn taking
- rich media