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New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts.
Aida López Serrano
Nadia McGowan
Daniel Burgos
Pablo Moreno-Ger
Published in:
ICWL (2022)
Keyphrases
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software tools
labor market
soft skills
serious games
information technology
case study
active learning
collaborative learning
design patterns
project management