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New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts.

Aida López SerranoNadia McGowanDaniel BurgosPablo Moreno-Ger
Published in: ICWL (2022)
Keyphrases
  • software tools
  • labor market
  • soft skills
  • serious games
  • information technology
  • case study
  • active learning
  • collaborative learning
  • design patterns
  • project management