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Tailoring persuasive health games to gamer type.

Rita OrjiRegan L. MandrykJulita VassilevaKathrin Maria Gerling
Published in: CHI (2013)
Keyphrases
  • online game
  • health care
  • video games
  • game design
  • game playing
  • nash equilibrium
  • game based learning
  • multiple types
  • imperfect information
  • socio economic