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Tangible Play Objects: Influence of Different Combinations of Feedback Modalities.
Hanneke Hooft van Huysduynen
Linda De Valk
Tilde Bekker
Published in:
Tangible and Embedded Interaction (2016)
Keyphrases
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d objects
moving objects
computer vision
visual data
relevance feedback
database
attribute values
factors influencing
digital objects
target object
multiple objects
user feedback
partial occlusion
data objects
augmented reality
multiscale
case study
social networks
data sets