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Balanced Clock Skew Compensation for Immersive Networked Interactions Based on Inter Media Synchronization Levels.
Tae-Young Lee
Eun-Mi Lee
Jaeheung Surh
Joong-Jae Lee
Bum-Jae You
Published in:
CEEC (2018)
Keyphrases
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multimedia
virtual reality
immersive environments
virtual environment
virtual world
learning environment
high speed
learning experience
power consumption
website
levels of abstraction
lower levels
three dimensional
multimedia content
multi user
intra class