Recognizing Multiplayer Behaviors Using Synthetic Training Data.
Andrew FengAndrew S. GordonPublished in: CoG (2020)
Keyphrases
- training data
- test data
- data sets
- training process
- decision trees
- training set
- learning algorithm
- computer games
- real world
- supervised learning
- training instances
- test set
- real images are presented
- unlabeled data
- domain knowledge
- active learning
- training samples
- support vector machine
- classification accuracy
- behavior recognition
- prior knowledge
- training dataset
- learned from training data
- mobile games
- imperfect information
- automatic recognition
- positive examples
- serious games
- generalization error
- human behavior
- classification models
- training examples
- collaborative learning
- neural network