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Virtual collaborative gaming as social skills training for high-functioning autistic children.
Fengfeng Ke
Jewoong Moon
Published in:
Br. J. Educ. Technol. (2018)
Keyphrases
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social skills
serious games
virtual environment
autistic children
computer games
virtual humans
synthetic characters
virtual reality
educational games
virtual world
video games
learning processes
augmented reality
three dimensional
software systems
social interaction
social networks
case study