Resolving occlusion for 3D object manipulation with hands in mixed reality.
Qi FengHubert P. H. ShumShigeo MorishimaPublished in: VRST (2018)
Keyphrases
- d objects
- mixed reality
- occluded objects
- augmented reality
- viewpoint
- object recognition
- virtual world
- multiple views
- multi view
- range data
- pose estimation
- three dimensional
- distance learning
- shape descriptors
- intelligent environments
- cad models
- d mesh
- partial occlusion
- body parts
- real environment
- real objects
- object classes
- space time
- integral imaging
- pose normalization
- human computer interaction