Altering the Stiffness, Friction, and Shape Perception of Tangible Objects in Virtual Reality Using Wearable Haptics.
David Steeven Villa SalazarClaudio PacchierottiXavier de TinguyAnderson MacielMaud MarchalPublished in: IEEE Trans. Haptics (2020)
Keyphrases
- virtual reality
- augmented reality
- virtual objects
- tangible user interface
- virtual environment
- real objects
- computer graphics
- virtual world
- photorealistic
- three dimensional
- virtual reality technology
- virtual training
- virtual humans
- interactive virtual
- visual data mining
- computer animation
- collaborative virtual environments
- mixed reality
- physical objects
- finite element analysis
- virtual laboratory
- material properties
- multi user
- multi sensory
- d objects
- moving objects
- object shapes
- virtual museum
- ubiquitous computing