A game-based augmented reality navigation system to support makerspace user education in a university library.
Chih-Ming ChenYa-Chu YangPublished in: Electron. Libr. (2024)
Keyphrases
- augmented reality
- learning games
- university library
- user interface
- end users
- human computer interaction
- mixed reality
- virtual objects
- virtual reality
- mobile learning
- digital libraries
- multi user
- head mounted display
- e learning
- real environment
- technology enhanced learning
- computer generated images
- remote collaboration
- molecular structures
- computer generated imagery
- learning platform
- computer graphics
- learning systems
- learning process
- multimedia