Reinforcement learning for games: failures and successes.
Wolfgang KonenThomas Bartz-BeielsteinPublished in: GECCO (Companion) (2009)
Keyphrases
- reinforcement learning
- action sets
- learning agents
- reinforcement learning agents
- state space
- game theory
- multi agent
- function approximation
- video games
- model free
- game theoretic
- failure detection
- optimal policy
- multiagent learning
- markov decision processes
- reinforcement learning algorithms
- game design
- learning algorithm
- nash equilibria
- games played
- coalitional games
- imperfect information
- game playing
- serious games
- transfer learning
- computer games
- game tree
- temporal difference
- failure rate
- action selection
- supervised learning
- multi agent reinforcement learning
- monte carlo tree search
- policy search
- mobile robot
- learning process
- robotic control