A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface.
Ryota HorieRyotaro NawaPublished in: GCCE (2017)
Keyphrases
- brain computer interface
- augmented reality
- head mounted display
- virtual reality
- gesture recognition
- virtual world
- human computer interaction
- computer screen
- user interface
- virtual objects
- motor imagery
- virtual environment
- hand gestures
- eye tracker
- gaze estimation
- signal processing
- live video
- evoked potentials
- eeg signals
- eeg data
- gaze contingent
- event related potentials
- eye tracking
- hidden markov models
- learning environment
- real time
- computer graphics