Automatic frame rate-based DVFS of game.
Zhinan ChengXi LiBeilei SunCe GaoJiachen SongPublished in: ASAP (2015)
Keyphrases
- frame rate
- video sequences
- high speed
- video camera
- video quality
- d scene
- spatial resolution
- game theory
- standard pc
- video rate
- game playing
- motion blur
- temporal resolution
- dynamic scenes
- bitstream
- high frame rate
- high speed camera
- real time
- real time video processing
- video games
- computer games
- wavelet transform
- feature vectors
- feature extraction
- image sequences
- data sets