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Learning 3D joint constraints from vision-based motion capture datasets.
Pramod Murthy
Hammad T. Butt
Sandesh Hiremath
Alireza Khoshhal
Didier Stricker
Published in:
IPSJ Trans. Comput. Vis. Appl. (2019)
Keyphrases
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motion capture
human computer interaction
learning process
human body
human motion
learning algorithm
active learning
augmented reality
computer vision
facial expressions
software engineering
computer graphics
computer animation