Effects of screen size, viewing angle, and players' immersion tendencies on game experience.
Jinghui HouYujung NamWei PengKwan Min LeePublished in: Comput. Hum. Behav. (2012)
Keyphrases
- viewing angle
- game theory
- game play
- game players
- virtual world
- online game
- computer games
- multi player
- game theoretic
- soccer game
- board game
- repeated games
- imperfect information
- game playing
- video camera
- augmented reality
- virtual reality
- game design
- video games
- virtual environment
- nash equilibria
- face recognition
- serious games
- nash equilibrium