Modeling the Knowledge of Users in an Augmented Reality-Based Learning Environment Using Fuzzy Logic.
Christos PapakostasChristos TroussasAkrivi KrouskaCleo SgouropoulouPublished in: NiDS (2022)
Keyphrases
- augmented reality
- learning environment
- user interface
- learning systems
- mixed reality
- human computer interaction
- virtual objects
- virtual reality
- markerless
- real environment
- expert systems
- input device
- real scenes
- promising experimental results demonstrate
- knowledge base
- user experience
- end users
- head mounted display
- learning content
- mobile applications
- design process
- computer generated images