Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise.
Chad RichardsT. C. Nicholas GrahamPublished in: Conference on Designing Interactive Systems (2016)
Keyphrases
- geometrical constraints
- image sequences
- physical constraints
- temporal continuity
- motion analysis
- periodic motion
- motion detection
- motion estimation
- space time
- multibody
- image motion
- human motion
- reference frame
- three dimensional
- moving objects
- object motion
- motion capture
- game play
- motion segmentation
- visual perception
- feature points
- constraint programming
- constraint satisfaction
- optical flow
- image measurements
- spatio temporal
- motion model
- camera motion