Fragment shaders for agent animation using finite state machines.
Isaac RudomínErik MillánBenjamín HernándezPublished in: Simul. Model. Pract. Theory (2005)
Keyphrases
- finite state machines
- multi agent
- multi agent systems
- finite state automata
- model checking
- intelligent agents
- state transition
- multiagent systems
- agent architecture
- multiple agents
- embodied agents
- autonomous agents
- decision making
- digital circuits
- regular expressions
- computer graphics
- dynamic environments
- action selection
- software agents
- agent technology
- decision theoretic
- mobile agents
- hidden markov models
- motion capture
- regular languages
- cooperative
- database