A Decision Matrix for Implementing AR, 360° and VR Experiences into Mining Engineering Education.
Lea M. DalingSamira KhodaeiStefan ThurnerAnas AbdelrazeqIngrid IsenhardtPublished in: HCI (38) (2021)
Keyphrases
- engineering education
- learning tools
- augmented reality
- engineering design
- remote laboratories
- virtual reality
- virtual laboratory
- decision making
- case study
- virtual environment
- data mining
- e learning
- learning experience
- undergraduate and graduate
- itemsets
- computer systems
- educational technology
- decision makers
- learning objects
- information systems
- learning algorithm