Why do people play location-based augmented reality games: A study on Pokémon GO.
Kati AlhaElina KoskinenJanne PaavilainenJuho HamariPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- augmented reality
- learning games
- mixed reality
- virtual reality
- human computer interaction
- markerless
- real environment
- promising experimental results demonstrate
- virtual objects
- three dimensional
- molecular structures
- game playing
- multi user
- computer games
- mobile augmented reality
- face to face collaborative learning
- image processing