Enhanced player interaction using motion controllers for VR FPS.
Przemyslaw Kazimierz KrompiecKyoungju ParkPublished in: ICCE (2017)
Keyphrases
- virtual reality
- motion analysis
- motion estimation
- real time
- human motion
- image sequences
- motion model
- space time
- virtual environment
- human computer interaction
- frame rate
- motion capture
- control system
- optical flow
- user interaction
- high speed
- motion field
- motion detection
- motion tracking
- virtual space
- camera motion
- motion planning
- motion segmentation
- low cost
- moving objects
- motion patterns
- multi view
- high definition
- high frame rate