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Tangible NURBS-curve manipulation techniques using graspable handles on a large display.
Seok-Hyung Bae
Takahiro Kobayashi
Ryugo Kijima
Won-Sup Kim
Published in:
UIST (2004)
Keyphrases
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b spline
control points
physical objects
endpoints
augmented reality
man made
mesh generation
real time
curve matching
curve fitting
deformable models
medial axis
curve evolution
texture mapping
planar curves
least squares
multiscale