Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU.
Eun-Seok LeeByeong-Seok ShinPublished in: IEICE Trans. Inf. Syst. (2011)
Keyphrases
- quadtree
- real time rendering
- computer graphics
- multiresolution
- gpu implementation
- image based rendering
- binary tree
- data structure
- image representation
- view dependent
- tree structure
- fractal image compression
- real time
- fractal image coding
- lossless compression
- image processing
- multiresolution representation
- d scene
- three dimensional
- texture mapping
- vector quantization
- image compression
- wavelet transform
- image retrieval
- connected component labeling