Bump Mapping Unparametrized Surfaces on the GPU.
Morten S. MikkelsenPublished in: J. Graphics, GPU, & Game Tools (2010)
Keyphrases
- three dimensional
- real time
- free form
- parallel implementation
- data sets
- gpu accelerated
- implicit surfaces
- parallel computation
- surface reconstruction
- parallel computing
- shape from shading
- viewpoint
- graphics processing units
- real objects
- graphics hardware
- surface shape
- surface registration
- face recognition
- surface fitting
- image sequences
- simply connected