Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games.
Zechen BaiNai-Ming YaoNidhi MishraHui ChenHongan WangNadia Magnenat-ThalmannPublished in: VR Workshops (2021)
Keyphrases
- synthetic characters
- virtual environment
- end users
- game players
- virtual reality
- user interface
- emotional state
- user experience
- computer games
- imperfect information
- game playing
- user interaction
- data driven
- relevance feedback
- e learning
- user model
- video games
- digital games
- virtual space
- recommender systems
- affective computing
- social awareness
- multi agent