Procedural Generation of Game Maps With Human-in-the-Loop Algorithms.
Levi H. S. LelisWillian M. P. ReisYa'akov GalPublished in: IEEE Trans. Games (2018)
Keyphrases
- learning algorithm
- computational efficiency
- computer vision
- computationally efficient
- reinforcement learning
- recently developed
- worst case
- human experts
- benchmark datasets
- times faster
- graph theory
- human behavior
- human subjects
- computer games
- optimization problems
- computational cost
- significant improvement
- feature selection
- social networks