Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
Sebastian MarweckiAndrew D. WilsonEyal OfekMar González-FrancoChristian HolzPublished in: UIST (2019)
Keyphrases
- virtual reality
- eye tracking
- three dimensional
- virtual environment
- eye movements
- visual attention
- human computer interaction
- computer graphics
- augmented reality
- d scene
- eye tracker
- photorealistic
- single image
- video sequences
- complex scenes
- virtual world
- eye tracking data
- gaze estimation
- interactive virtual
- image sequences
- eye gaze
- virtual humans
- multiple objects
- input image
- virtual museum
- moving objects
- collaborative virtual environments
- usability studies
- dynamic scenes
- real scenes
- saliency map
- video images
- light conditions
- tangible user interface
- virtual reality technology
- scan path
- live video
- gaze tracking
- object detection
- reference images