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Sensory substitution to enable the visually impaired to play an affordable wearable mobile game.

Pinata WinotoTiffany Ya Tang
Published in: UbiComp/ISWC Adjunct (2015)
Keyphrases
  • mobile games
  • mobile devices
  • sensor networks
  • mobile phone
  • ambient intelligence
  • computer games
  • learning games
  • human computer interaction
  • game playing
  • handheld devices