Near real-time CSG rendering using tree normalization and geometric pruning.
Jack GoldfeatherSteven MolnarGreg TurkHenry FuchsPublished in: IEEE Computer Graphics and Applications (1989)
Keyphrases
- real time
- tree construction
- high fidelity
- graphics hardware
- pruning algorithm
- tree pruning
- search space
- low cost
- tree structure
- real time rendering
- control system
- pruning method
- image rendering
- preprocessing
- high definition
- geometric information
- tree structures
- high speed
- image based rendering
- binary tree
- image based modeling
- geometric structure
- pruning algorithms
- d scene