Social and ethical education in computing using virtual environments.
Michael Houle SimonPublished in: ACSE (1997)
Keyphrases
- virtual environment
- serious games
- social issues
- role play
- social computing
- virtual reality
- virtual world
- computer graphics
- learning community
- virtual learning environments
- multi user
- ethical issues
- social skills
- social interaction
- collision detection
- physical environment
- virtual objects
- synthetic characters
- learning processes
- distance learning
- social media
- virtual characters
- information and communication technologies
- natural interaction
- virtual training
- higher education
- skill development
- information systems