Impact of augmented reality lessons on students' STEM interest.
Ying-Shao HsuYuan-Hsiang LinBeender YangPublished in: Res. Pract. Technol. Enhanc. Learn. (2017)
Keyphrases
- augmented reality
- student learning
- mixed reality
- virtual reality
- virtual objects
- face to face collaborative learning
- markerless
- learning experience
- learning environment
- human computer interaction
- learning games
- real scenes
- distance learning
- learning outcomes
- e learning
- collaborative learning
- learning styles
- multi user
- learning activities
- user interface
- promising experimental results demonstrate
- computer generated images
- real environment
- remote collaboration
- camera tracking
- computer supported collaborative learning
- higher education
- head mounted display
- mobile learning
- learning process
- live video
- teaching methods
- fiducial markers
- three dimensional