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Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.

Fan ZhangHanqiu SunChong ZhaoLifeng Wang
Published in: ICEC (2007)
Keyphrases
  • computer games
  • light source
  • game play
  • video games
  • educational games
  • game design
  • educational software
  • computer vision
  • low resolution
  • digital storytelling
  • commercial games