Roles that Plan, Activity, and Intent Recognition with Planning Can Play in Games.
Richard Gabriel FreedmanShlomo ZilbersteinPublished in: AAAI Workshops (2018)
Keyphrases
- plan generation
- planning process
- human activities
- game playing
- ai planning
- plan execution
- plan recognition
- planning domains
- planning systems
- human activity recognition
- planning tasks
- activity analysis
- automated planning
- recognition rate
- planning problems
- recognition accuracy
- partial order planning
- object recognition
- online game
- games played
- decision theoretic
- domain independent planning
- activity recognition
- partial plans
- case based planning
- imperfect information
- heuristic search
- character recognition
- multi agent planning
- game theory
- board game
- game players
- game mechanics
- temporally extended goals
- partial order planner
- optimal plans
- game theoretic
- domain independent
- action recognition
- temporal planning
- multi player
- game development
- game design
- strips planning
- playing games
- feature extraction
- face recognition