From Collections of Exercises to Educational Games: A Process Model and a Case Study.
Daniel Rodriguez-CerezoMercedes Gómez-AlbarránJosé Luis SierraPublished in: ICALT (2011)
Keyphrases
- process model
- educational games
- process mining
- video games
- learning tools
- computer games
- business processes
- game design
- business process
- information retrieval
- educational tools
- serious games
- game based learning
- learning objectives
- event logs
- game play
- metadata
- case study
- conducted an empirical study
- commercial games
- adventure game
- website
- software process
- game development
- control flow
- petri net
- real world
- knowledge discovery
- children learn
- teachable agent
- business process models
- workflow management systems
- web mining