Engaging Engeneering Students with Gamification.
Gabriel BarataSandra GamaJoaquim A. JorgeDaniel GonçalvesPublished in: VS-GAMES (2013)
Keyphrases
- student learning
- high school
- learning environment
- distance learning
- higher education
- college students
- learning activities
- learning experience
- game mechanics
- learning outcomes
- intelligent tutoring systems
- university level
- educational experiences
- learning styles
- high school students
- learning analytics
- undergraduate students
- e learning
- problem based learning
- programming course
- university students
- students learning
- computer supported collaborative learning
- distance education
- student engagement
- grade students
- learning objectives
- teachable agent
- narrative centered learning environments
- computer programming
- cooperative learning
- serious games
- online course
- collaborative learning
- learning process
- teaching methods
- subject matter
- secondary school
- science learning
- science education
- educational environment
- game design
- tutoring system
- computer science students
- learning materials