Rendering Details on Simplified Meshes by Texture Based Shading.
Dirc RoseThomas ErtlPublished in: VMV (2000)
Keyphrases
- computer graphics
- implicit surfaces
- d mesh
- fine scale
- multiresolution
- shape from shading
- computer generated images
- image synthesis
- volume visualization
- texture mapping
- single image
- photorealistic
- high quality
- geometric models
- volume rendering
- real time
- real time rendering
- graphics hardware
- computer vision
- ray tracing
- spatially varying
- d scene
- recovering shape
- shape recovery
- image generation
- delaunay triangulation
- triangular mesh
- point cloud
- image processing
- neural network