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"Who vs. Whom AND Where Should We Go Through?": A reflection towards clarifying the effect of media and entertainment on children's development for future research.
Adel M. Agina
Published in:
Comput. Hum. Behav. (2012)
Keyphrases
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multimedia
computer games
long term
multimedia technology
future trends
development environment
knowledge based systems
decision support
case study
current status
paradigm shift
design process
st century
socio technical
artificial intelligence
current issues
real world