A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition.
Qianhui MenEdmond S. L. HoHubert P. H. ShumHoward LeungPublished in: ICPR (2020)
Keyphrases
- human interaction
- recurrent networks
- human computer interaction
- recognition accuracy
- recurrent neural networks
- human interactions
- recognition rate
- object recognition
- sliding window
- feed forward
- external information
- biologically inspired
- recognition algorithm
- skeleton extraction
- neural network
- human activities
- activity recognition
- character recognition
- gesture recognition
- data streams
- feature extraction
- physical environment
- natural interaction
- action recognition
- human operators
- artificial intelligence
- learning algorithm
- machine learning