Changes in middle school students' six contemporary learning abilities (6-CLAs) through project-based design of web-games and social media use.
Rebecca B. ReynoldsPublished in: ASIST (2010)
Keyphrases
- middle school students
- helping students
- middle school
- social media
- learning process
- scientific inquiry
- learning systems
- learning algorithm
- science education
- serious games
- design principles
- knowledge level
- pilot study
- video games
- online learning
- mobile learning
- learning styles
- critical thinking
- learning environment
- case study