Improving Learners' Assessment and Evaluation in Crisis Management Serious Games: An Emotion-based Educational Data Mining Approach.
Ibtissem DaoudiRaoudha ChebilErwan TranvouezWided Lejouad ChaariBernard EspinassePublished in: Entertain. Comput. (2021)
Keyphrases
- serious games
- educational tools
- crisis management
- game based learning
- learning processes
- learning scenarios
- virtual characters
- educational games
- communication skills
- digital games
- social skills
- game engine
- virtual environment
- game play
- e learning
- video games
- game design
- learning experience
- computer games
- design principles
- learning process
- decision makers
- learning environment
- learning activities
- game development
- collaborative learning
- management system
- learning objects
- situation awareness
- virtual humans
- learning outcomes
- learning styles
- social interaction