Reinforcing Particle System Effects Using Object-Oriented Approach and Real-Time Fluid Dynamics for Next-Generation 3D Gaming.
Rajesh Prasad SinghRashmi DubeySugandha AgarwalPublished in: SocProS (1) (2015)
Keyphrases
- multi view
- fluid dynamics
- d objects
- real time
- numerical simulations
- object model
- low cost
- viewpoint
- complex objects
- moving objects
- object tracking
- high speed
- control system
- virtual environment
- object models
- computer games
- partial occlusion
- navier stokes
- theoretical analysis
- multiple objects
- quality of service
- particle filter
- image sequences