Randomized coherent sampling for reducing perceptual rendering error.
Lasse StaalToshiya HachisukaPublished in: SIGGRAPH Posters (2012)
Keyphrases
- high fidelity
- real time rendering
- error bounds
- error rate
- low level
- sampling strategy
- image based rendering
- generalization error
- estimation error
- monte carlo
- computer graphics
- random sampling
- d scene
- human perception
- ray tracing
- sampling strategies
- high quality
- human visual system
- parameter space
- error detection
- sample size
- cluster of workstations