GPU-based rendering of point-sampled water surfaces.
Kei IwasakiYoshinori DobashiFujiichi YoshimotoTomoyuki NishitaPublished in: Vis. Comput. (2008)
Keyphrases
- graphics hardware
- texture mapping
- tangent plane
- ray casting
- three dimensional
- surface points
- high quality
- implicit surfaces
- computer graphics
- high fidelity
- ray tracing
- normal vectors
- real time
- times faster
- closed curves
- image synthesis
- free form
- parallel implementation
- surface reconstruction
- closest point
- image sequences
- image processing