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Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment.
David Kristan
Pedro Bessa
Ricardo Costa
Carlos Vaz de Carvalho
Published in:
Inf. (2020)
Keyphrases
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serious games
virtual environment
computer games
educational games
dynamic environments
virtual characters
open source
multi agent
game play
data structures and algorithms
educational tools
social skills
game design
intelligent tutoring
game engine