Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment.
Oliver A. MeyerMagnus K. OmdahlGuido MakranskyPublished in: Comput. Educ. (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- computer graphics
- three dimensional
- learning algorithm
- learning process
- active learning
- online learning
- virtual world
- video sequences
- multimedia
- virtual reality technology
- virtual humans
- augmented reality
- object detectors
- learning experience
- supervised learning
- training set
- virtual reality environments