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Three - Dimensional Computer Animation by Trigonometric Approximation to Aperiodic Motion.
Takeshi Agui
Koichi Sugahara
Masayuki Nakajima
Published in:
Systems and Computers in Japan (1988)
Keyphrases
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computer animation
virtual reality
three dimensional
motion capture
computer graphics
computer generated imagery
human body
multi view
human motion capture
image sequences
human motion
range images
virtual environment
multi modal
d objects
camera calibration
closed form
motion analysis
augmented reality
markerless