Using floating-gate based programmable analog arrays for real-time control of a game-playing robot.
Scott KoziolDavid LenzSebastian HilsenbeckSmriti ChopraPaul E. HaslerAyanna M. HowardPublished in: SMC (2011)
Keyphrases
- floating gate
- game playing
- real time control
- control system
- mobile robot
- video games
- general game playing
- game tree
- focal plane
- game tree search
- multi player
- attitudes toward
- humanoid robot
- imperfect information
- real time
- robot control
- infrared
- game play
- circuit design
- robotic systems
- computer games
- learning experience
- educational games