Activity recognition for movement-based interaction in mobile games.
Alexandre AlmeidaAna AlvesPublished in: MobileHCI (2017)
Keyphrases
- activity recognition
- mobile games
- human activity recognition
- human activities
- action recognition
- daily life
- human computer interaction
- smart home
- transfer learning
- accelerometer data
- activities of daily living
- learning games
- mobile devices
- mobile phone
- learning experience
- handheld devices
- data analysis
- e learning
- computer vision
- machine learning